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Loot is the new level up. A few years ago, people posted about their fourth prestige on Facebook, most probably humming Call of Duty's butt-rock progression jingle as they did so. Come 2015, and my Twitter feed is cut with great swathes of pictures of Destiny's tooled-up future-warriors, owners boasting about their new exotic codpiece, screenshots saturated by more purple than a Prince album cover.
When Borderlands became a hit, haughty nerds like me positively vibrated with surprise that a loot game could capture public imagination. Men and women weaned on Diablo's click 'n' collect appeal suddenly saw the thrill of an unexpected stat buff transformed into the lure of Gearbox's (admittedly shaky) bazillion gun promise.
Bungie's troubled masterpiece is the last link in that chain - the proof is in the pudding, and you can be sure that Activision are dining out on their 16 million-player dessert. It's a game steeped as much in swirling sets of metagame calculations as it is the Halo nostalgia that powers its combat. When an RPG, halfway through, starts making loot the only way to level up, you know something's changed.
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