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Last year, there were no shortage of comparisons being made between Titanfall, with its robots and athletic jet-boosting soldiers, and Advanced Warfare, Sledgehammer's Call of Duty that introduced an exoskeleton and double-jumping into Activision's long-running series. This year, those comparisons will come thicker and faster. Black Ops 3, with its augmented soldiers and wall-running, is a departure for the series that on first play feels very, very familiar.
Developer Treyarch knows the comparison will come back to them repeatedly before Black Ops 3 launches this November, and it'll be answering questions about the similarities between the two all year long. At the initial reveal, though, it doesn't seem to have its script perfected just yet. "I can only speak for us," says multiplayer director Dan Bunting as he dances around the subject with a message they'll surely be fine-tuning throughout the year.
"We really developed Black Ops 3 as an evolution of Black Ops 2. We didn't stop when that was out the door, it was January 2013, we were just moving forward and the first issue we undertook was movement. Going back to dive to prone when it came into the franchise, that was something we were going to because we wanted to push that repertoire the player has.
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