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Editor's note: This is an early impressions piece, based upon a review event where we were able to play through Black Op 3's campaign. We'll have our full review, which will take into consideration the multiplayer and a weekend spent playing Black Ops 3 on live servers, early next week.
Call of Duty has finally gone mad. Years of upping the ante, of packing ever more gadgetry and grandeur into what is still largely the same linear shooter, have strained it to the point that even central characters are losing their bearings. "Can you remember where we are, Hendricks?" mutters Call of Duty: Black Ops 3's lead as I wander around one of the new pre-mission briefing chambers - social and customisation hubs, lurid with ambient flourishes such as holographic displays plus the odd aimless bloke with a mop, that squat somewhere between Destiny's Tower and the interrogation chamber of the original Call of Duty: Black Ops. We are, it transpires, in Singapore. A few seconds later, I sit opposite Hendricks in the belly of a VTOL as he chomps on a chocolate bar. Hendricks loves chocolate. He says there's nothing quite like it. But as our radio handler archly points out, thanks to our assorted bio-augmentations anything can be made to taste of chocolate. Food for thought, right? About the objectivity of chocolate? Not for long.
Another few seconds later we're standing on the rumpled tarmac of an abandoned coastal district, and Hendricks is enthusing about what a "lawless shithole" the place is, because it means there's no need to exercise restraint. About two minutes after that, we look on as a civilian couple are roped together by gangsters in swish faceted armour, equipped with an exploding collar and summarily decapitated. There's a bit of vengeful gunplay, then Hendricks hands me a micro-missile launcher so I can bring down a sturdy "Overlord" cyborg - an aggressive and annoying foe, best tackled in co-op or using one of your own cybernetic abilities. Then he passes me a fancy grapple of some description, and we make our way across storm-tossed terrain, ramming anchors into the ground when prompted to weather high winds and tidal surges. Then we're on a cargo ship, because there's a terminal that needs to be hacked. Then the ship is ripped in half.
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