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It's been years in the making but Homefront: The Revolution is nearing the end of its gestation period. Developer Dambuster Studios has now begun the beta testing phase, with the first online multiplayer session taking place last weekend. The gaming media were invited along for the ride and first impressions are intriguing: Homefront features a lot of really interesting ideas and there's plenty of potential, but there's clearly a lot of work to be done in polishing up the game in the months remaining before release.
Of course, it's hard to discuss Homefront: The Revolution without taking into account the determination and resolve required to get the game to this point. Despite the limited success of the original Homefront, its publisher - THQ - decided to move forward with a sequel. Development shifted across from Kaos Studios to Crytek, tasking its UK studio (previously known as Free Radical) with the task of developing the sequel for what were then next-gen platforms. After THQ's collapse, Crytek acquired the rights to the whole project, which in turn were sold on to publisher Deep Silver. Crytek UK staff remained onboard, but they too were acquired by Deep Silver as part of the deal, becoming Dambuster Studios.
It's a pretty convoluted scenario then, but the bottom line is this: while the game may carry over the Homefront branding and storyline, this new release shares little in common with its predecessor, with the move to CryEngine opening up many new possibilities for the game. In fact, it takes a more open-ended approach to a KPA-occupied Philadelphia alongside a game design that falls closer into line with the original Crysis, as opposed to the Call of Duty influences that dominated the first Homefront. If everything comes together, this could prove to be an engaging package.
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