SharePlay Playstation 4 - How to fix the shooter campaign? Dig in


PlayStation 4 is for the players who want to set out on incredible journeys through immersive new worlds and be part of a deeply connected gaming community.
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Once upon a time, Halo was the tale of a place. A tale of it, and a tale shaped by it. Installation 04's famous skybox - that pristine curl of oceans and meadows, rearing amid the stars - may be very obviously a flat backdrop, but it does create the impression of an underlying 3D continuity, the vague conviction, as in a Souls game, that you can pick out the site of a previous battle high above the skyline, winking through the atmospheric haze.

This is a world of palpable if illusory geographical completeness, and that completeness is echoed by the way the mechanics and AI variables circle back on themselves - each action provoking a clean reaction as Elites dart back and forth and Grunt morale gives way in the firestorm. Fast forward to last year's Halo 5, and these graceful loops of terrain and gunplay have become a tangled octopus construct, draped across planets, plot twists and protagonists, arresting at intervals and undeniably majestic, but scattershot and oddly throwaway in their scope. Perhaps this is just the usual series feature-creep in action, as designers pile more and more weight onto the same proven ideas, but I can't help but wonder if the minds behind Halo, among other shooter developers, have forgotten something basic about the business of action game storytelling - the necessity of giving your setting a chance to shine.

Depending on who you speak to, single player modes in first-person shooters are either dead, dying, or little more than a convenient narrative manure for multiplayer map concepts. Online-only games such as Overwatch and Destiny now command the spotlight, their brisk dabs of characterisation far better suited to Twitter consumption than any plodding exercise in chapters and cutscenes. Bastions of the old school like Halo increasingly resemble polar bears fighting for space on a melting iceberg. Battlefield's narrative outings are a running joke, while Call of Duty has retreated into self-parody. Uncharted remains a blast, and the new Gears of War seems confident if extremely cautious, but Medal of Honor is missing in action, BioShock has been kicked into the long grass and Half-Life is a fading memory.

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