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We didn't see this coming. Call of Duty 2 support for Xbox One backward compatibility arrived yesterday, and the Xbox 360 launch title sees a frankly remarkable increase in performance compared to its showing on original hardware. Lurching dips in frame-rate are ironed out, producing a much more consistent experience that sticks much more closely to its target 60fps.
Revisiting the original Call of Duty 2 on Xbox 360 today, the frequency of its lurching stutter is actually quite remarkable. The game always targeted a full 60fps output, but utilises a double-buffer v-sync set-up. There's a 16.7m render budget per frame, but consistently failing to hit that target causes a 33ms stutter - in effect, the game is momentarily running at 30fps, before returning to its target. For a game like Call of Duty 2, this creates a jarring sensation as it switches between these two refreshes - almost like slowing the game down whenever you were faced with any real action.
The increase in performance running the game on Xbox One is plain to see. Watch the video below and most of these drops are eliminated - leaving you with a clean 60fps line most of the way. It's not a perfect read-out though: you do get the odd hiccup here and there, but the opening Stalingrad campaign mission shows Xbox One only really buckling with lots of enemies on-screen. But the point is that it's rare that this happens, while the alpha-based effects that gave the Xbox 360 so much trouble are no longer an issue with the newer hardware's more powerful GPU.
Check it out!
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