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Titanfall 2 is a 60fps first-person shooter. On paper that might not sound particularly special. After all, it is the signature element that defines the Call of Duty experience, the standard that has come to dominate top-tier console-based first-person shooters to the point where 30fps challengers have had to evolve to match it. Case in point: both Battlefield and Halo have now joined the 60fps club. But what makes Titanfall 2 different, what makes it special, is that it does more than targets 60fps - it comprehensively delivers it. It feels great, but crucially, even in the most intense multiplayer action, it's consistently brilliant to play.
Performance is important to this game because it's an integral component of its feel. The mechanics in this title are exceptional - it starts with a supremely tight interface between player and game - and a commitment to the lowest possible latency. And the good news is that this all-important element of the experience is pretty much identical on both PlayStation 4 and Xbox One.
The team's attention to detail across platforms goes beyond the rendering set-up too. Respawn has optimised the movement of the game according to the controller you're using, as opposed to implementing a one-size-fits-all system. Handling of inertia and dead-zones is spot-on, regardless of the system you're playing it on. Titanfall 2 relentlessly processes your inputs with pinpoint precision and crucially, provides exceptional feedback. The melee is a supreme case in point - animation, physics and audio working together to produce a highly satisfying result from an audacious close-up kill.
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