SharePlay Playstation 4 - CrossfireX's campaign looks like smart dumb FPS action done in classic Remedy style


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You know by now what Remedy does, and what Remedy does well - and so, I reckon, do Remedy themselves. I don't think anyone looks to the Finnish developer of the likes of Max Payne, Alan Wake and Control looking for too much by way of nuance. Instead, you go to Remedy if you want to see things blow up, and blow up good.

And in CrossfireX, despite a shift from Remedy's traditional third-person gunplay to first-person, things blow up mighty fine. You probably know the premise by now, even if you're not one of the one billion players already who's already played the original Crossfire (and I wouldn't be surprised if you're not - while hugely popular in Asia, it's never really caught on in the west). This is a single-player exploration of the Crossfire universe, granting you storylines from both sides of the ongoing conflict between mercenary groups Black List and Global Risk.

Yes, this isn't the most colourful or characterful world - Crossfire's universe is, it seems from first acquaintance, blandly militaristic, with protagonists cast from familiar moulds. The single-player demo Microsoft is showing off sees you playing as Luiz Torres, a petty thief who gets a lucky break as the prison van he's being transported in is up-ended and you make a run for freedom. What follows is a very Call of Duty-esque brand of first-person action, but done with spades of Remedy style.

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