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There are plenty of people who've had enough of battle royales by now, but I am not one of them. With neither teenage reaction speeds nor endless leisure time to devote to "gitting gud", battle royales' run-and-gun approach levels the playing field; I'd rather lose a fight because of crap loot and bad luck than succumb to someone who's managed to unlock a fancy gadget because they've clocked up 1000 more in-game hours than I have.
As the dust settled around the battle of the battle royales, Apex Legends was the last one standing for me, and - like many of us with jobs and kids - I simply didn't have the time to git gud at the rest of them, too. Consequently, although I did enjoy my time with Call of Duty's initial toe-dip into Battle Royale-flavoured waters, Blackout, I spent just enough time with Warzone to know I didn't like it quite as much as Apex and left it there. No offence, Infinity Ward; it's not you, it's me.
The problem with being a new - or even lapsed - player, though, is it's impossible to know when the best time to return is. Occasionally I'd pop my head over the hedge for a sneaky look - and it looked good over there! - but it was too late now, surely? I didn't know the map. I didn't know where people camped or sniped from, or where the top-tier loot spawned. I didn't know the shortcuts to help me escape the closing circle (or three; Warzone 2.0 bucks the trend and can offer multiple points of refuge, making the scramble for the final zone that much more dramatic). Apex Legends' shrinking zone, for example, is fairly forgiving, which means you can sometimes use it to a tactical advantage when engaging in a fight; Warzone 2.0's gas cloud, however, is not, and I only learned that the hard way.
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