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THQ and Kaos Studios' Homefront was certainly interesting. Taking a premise co-opted from John Milius' Red Dawn - and Milius helped with the scenario on the game, perhaps - its redneck fantasy of an America invaded by Korean militia had a gritty, homespun appeal. Homefront did reasonably well - coming out when Call of Duty fever was at a high, a timely release date away from the Q4 churn helped it shift in excess of two million units - and THQ saw enough potential in its set-up to fast-track a sequel.
The only thing is, Homefront wasn't a very good game.
Five years on, and after an often turbulent development, the people behind that sequel would probably tell you just as much. "Homefront's interesting in what it did, what it executed on, and what it didn't," says Deep Silver Dambuster Studios' head and Homefront: The Revolution's director Hasit Zala. You sense that with the dictaphone turned off and with the PR out of the room, he might be more blunt in his appraisal. As it is, he remains politely diplomatic.
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