SharePlay Playstation 4 - Performance Analysis: Call of Duty: Black Ops 3 beta on PS4


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Last year's Call of Duty: Advanced Warfare was a technical revolution for the series - a generational leap compared to the disappointing Ghosts. Taking a look at Black Ops 3's multiplayer beta on PS4, it's clear that Treyarch is building upon the solid gameplay foundations laid down by Sledgehammer in the last game. With an even more agile move-set and class-specific abilities, the series' action doesn't relent in its pace - but with all these new changes to the gameplay's core, can the new game retain the signature 60fps gameplay and extend that experience into the brand new campaign co-op mode?

The beta concentrates entirely on multiplayer, offering a choice of three maps: Hunted, Combine, and EVAC - playable across seven game modes. From here, Black Ops 3's eight classes each bring unique abilities to the squad, ranging from magnetically charged projectiles to exploding arrows. Also added is a new traversal system: boost jumps, wall runs, and slides can be chained together to parkour across terrain, and in practised hands, a quick kill and fast bail-out are now much easier to execute. It must be said that animations are slightly stiff on other players, but from the first person view, motion unfolds fluidly during play.

From a technical perspective we're in familiar territory here. The game offers up a native 1080p presentation similar to that of Advanced Warfare, in combination with a post-process anti-aliasing solution that looks very much in-line with plain old FXAA. The core presentation is sufficiently smooth, with shimmering mostly restricted to sub-pixel elements of the scene and surfaces featuring intricate texture details, or those with a specular component. The use of post-process AA gives a reasonably clean look to the game, but the technique here blurs the image to a degree, somewhat reducing the pin-sharp fidelity one might expect from a native 1080p title.

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