SharePlay Playstation 4 - Can Halo 5 deliver on its 60fps promise?


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Echoing the reveal of its predecessor three years ago, Microsoft kicked off its E3 media briefing this year with a first look at Halo 5: Guardians' single-player campaign. A new approach to mission design and a host of new characters combine with a fresh coat of paint to present something that feels both new and familiar. Last December's multiplayer beta already highlighted a number of changes to the core formula, but it's only with this new demo that we're able to fully appreciate this new direction and to get a real idea of the full scope of 343's vision for its first true 'next-gen' Halo.

Many of the key improvements seen in Halo 5 are the result of its newly redesigned technical underpinnings. This is only the second time in series history that Halo has made the jump to a new, more powerful platform and 343's newly rebuilt engine is built with ambitious targets in mind. With a renewed focus on lighting, effects work and higher performance, the new tech promises a substantial evolution over Halo 4. A new materials system, making use of physically-based rendering, helps bring newfound realism to the world of Halo - and its key benefits are evident in this demo. Metal takes on a realistic sheen while more diffuse materials sit naturally within the world. While we spotted a fair number of low resolution textures, there's still a strong sense that 343 is moving in the right direction.

Of course, the real game-changer here is performance. For the first time, Halo 5 is built from the ground up with 60fps gameplay in mind. However, the question of whether 343 can hit that target with an acceptable level of consistency is still open to question, based on the E3 showing. While last year's multiplayer beta turned in relatively solid frame-rates, the conference campaign footage raises some concerns. Based on the demo, it seems that the target is a 'perceptual' 60fps experience more in line with the Call of Duty titles. That is, while the target remains 60fps, performance levels often dip below during action sequences.

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