SharePlay Playstation 4 - Call of Duty: Advanced Warfare - PC performance done right?



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We're going to be reading - and indeed, probably writing - a lot about PC optimisation over the next few days, but for every negative, there tends to be a positive, and we wanted to show that key developers are pushing the boat out to bring us some decent PC work. When we looked at the computer version of Call of Duty: Advanced Warfare in last week's Face-Off, we were impressed with the ease with which we could attain the 'proper' Call of Duty experience - 1080p at a highly consistent frame-rate with lavish quality settings. A typical enthusiast gaming PC - featuring something like a Core i5 quad-core processor paired with a £150 graphics card like the GTX 760 - is capable of excellent results.


All of which made us wonder - how low can we go with PC hardware to get a 1080p experience equivalent to that offered by the PlayStation 4? In terms of raw computational power, a wealth of PC components have the better of the new wave of consoles, but actually finding multi-platform games that make the most of those parts isn't easy. We're pleased to say that Advanced Warfare bucks the trend. We put together a budget gaming PC based on Intel's Core i3 4130 processor, paired with Nvidia's entry-level enthusiast graphics card, the GTX 750 Ti. We matched quality settings as closely as we could to PS4 (FXAA, low-quality texture filtering, medium shadows, depth of field and motion blur) but left everything else at max. As you can see below, the PC outputs turned out to be uncannily similar to the PS4 version of the game, and performance is mostly on par, if not better.


However, the beauty of PC gaming is the ability to ramp up quality levels to create the experience you want that fits the capabilities of the hardware you own. Could we extract more in the way of higher-quality visual effects from our budget PC without compromising the gameplay? Adjusting depth of field and motion blur upwards doesn't actually change overall image quality that much, but definitely impacts performance. However, the PS4's FXAA and texture filtering issues are areas ripe for improvement, so we selected SMAA T2x anti-aliasing, and ramped up anisotropic filtering as high as it would go. Performance dropped a little, but the overall experience remained similar - and overclocking the GTX 750 Ti (one of the easiest, safest and most power-efficient overclocks on any graphics card) clawed back the difference, for the most part.


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