SharePlay Playstation 4 - Performance Analysis: Call of Duty: Advanced Warfare



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After a spell in development lingering at 882p and 900p pixel-counts, it's now confirmed that the Xbox One version of Call of Duty: Advanced Warfare uses a dynamic scaling model - rendering at resolutions between 1360x1080 to the full 1920x1080, depending on the intensity of the in-game action. As announced by Sledgehammer co-founder Michael Condrey during a Reddit AMA, this marks a stark upgrade over the console's 720p delivery in Call of Duty: Ghosts, bringing it much closer to the crisp, native 1080p image enjoyed on PlayStation 4. But with its resolution in flux, just how well does image quality fare on Microsoft's platform in comparison? And just as crucially, how does performance hold up between the two?


The resolution issue is an interesting discussion point. For the most part, it works as you'd expect. According to our measurements, the bigger battles in Advanced Warfare's opening stage do indeed operate with a cut 1360x1080 resolution on Xbox One. Clarity on geometric edges is affected - producing blurrier outlines in our matched shots below - as well as creating a muddier appearance to sub-pixel sampling across trees and grass. The opening shot of Seoul's skyscrapers is a good example of this, where window details on each building appear cleaner on PlayStation 4.


But while this is telling in static shots, the difference is harder to tally up in action. Sledgehammer's ground-up rebuild of the Call of Duty engine pushes heavily on post-process effects, such as full-screen (and per-object) motion blur, a depth of field filter and a sparing use of chromatic aberration during play. As a result, the stand-off between the Xbox One's minimum 1360x1080 and PS4's full 1920x1080 is less perceptible during hectic firefights, with fast camera sweeps often blurring these high contrast edges.


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