SharePlay Playstation 4 - Face-Off: Call of Duty: Advanced Warfare



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It's still Call of Duty, but how fine it looks. On all formats, Advanced Warfare brings the generational leap we wished we had seen in Ghosts - one that benefits not only PS4 and Xbox One versions but also the maxed-out PC release. Post-processing ingenuity, a rebuilt lighting model, plus the use of best-in-class motion-capture tech make this the most photo-realistic entry yet. But while each version has its advantages, exactly what improvements does PC itself bring to the table and what hardware does it take to run?


First off, let's address some unfinished business on console; namely the resolution issue. For campaign only, a majority of the gun-toting action runs at 1360x1080 on Xbox One, while PS4 charges in with a full 1920x1080. However, courtesy of a dynamic frame-buffer, there are specific areas designed to render at a full, true 1080p on Xbox One - given the head-room. For example, the interior of a besieged Atlas control room runs at this lower rate in the Fission stage, while the bus-hopping set-piece, closing the Nigeria level, runs at the full value.


The transition itself is never obvious. But after sampling as many static shots we could find, we've yet to encounter any horizontal pixel-counts in between 1360 and 1920. Advanced Warfare may briefly flick past intermediate numbers, but in practice the game is mostly rendered at one of these two resolutions; the higher mode kicking in when it can be afforded. It's unlike the dynamic model as seen in the likes of Rage or Wipeout HD - where pixel counts scale across a range of middle values based on the on-screen action.


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