SharePlay Playstation 4 - Performance Analysis: Multiplayer on Call of Duty: Advanced Warfare



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Having touched on Advanced Warfare's campaign yesterday, it's perhaps the multiplayer mode that represents the bigger hold over the Call of Duty series' fans. After seeing the PS4 struggling to hold 60fps at points in solo play, and with Xbox One's image quality diminished by its dynamic resolution, one question remains: does the single-player mode's performance profile have any bearing on online competitive play?


Right off the bat, we can confirm that while we do see the Xbox One version creeping to a full 1920x1080 resolution in the campaign's less taxing scenes, the same is not true of multiplayer. When pixel-counting screenshots gleaned from all 13 available stages, the 1360x1080 resolution is a constant fixture. Even with non-intensive, small maps featuring no players on-screen, the Xbox One refuses to increase its native frame-buffer dynamically based on load. Meanwhile, the PS4 remains locked at full 1080p, just like its campaign counterpart.


By matching shots at spawn points, the impact of this resolution differential is clear to see. A cut-back framebuffer on Microsoft's hardware causes foliage elements - grass, trees and so on - to appear aggressively filtered and upscaled, while the PS4's visual make-up remains crisp and defined throughout our testing.


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